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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptMethodsGeneratorTests.cs
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* Add tests for source generatorsPaul Joannon2023-12-191-0/+24
- Bootstrap xUnit project to test source generators - Implement source generator tests - Better tests structure (put test data in cs files) - Enable `ScriptSerializationGeneratorTests` - Enable `ScriptPathAttributeGeneratorTests` - Fix `NesterClass` -> `NestedClass` - Use `Path.Combine` when dealing with paths - Copy test data to the output directory