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Redot Engine – Multi-platform 2D and 3D game engine
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Godot.NET.Sdk
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Godot.SourceGenerators
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GodotEnums.cs
Commit message (
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Author
Age
Files
Lines
*
Implement [ExportToolButton]
Paul Joannon
2024-11-18
1
-1
/
+2
*
Implement typed dictionaries
Thaddeus Crews
2024-09-04
1
-1
/
+2
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-1
/
+2
*
Reorder PropertyHint enum to avoid breaking compat
Raul Santos
2023-05-12
1
-1
/
+2
*
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-27
1
-12
/
+12
*
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Aaron Franke
2023-01-24
1
-8
/
+9
*
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
/
+1
*
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
1
-27
/
+17
*
Fix out of sync PropertyUsageFlags for cs
Silc Renew
2022-12-16
1
-16
/
+15
*
C#: Synchronize Godot enums with core
Raul Santos
2022-11-19
1
-23
/
+25
*
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+14
*
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+134