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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
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* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
* C#: Escape generated membersRaul Santos2024-06-151-4/+5
* Remove useless isFirstEntry and useless source.Append("else ")Gaoyao Massimo Hu2024-05-141-7/+2
* Cleanup C# projects, code quality & stylePaul Joannon2024-02-271-3/+3
* provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModi...Ivan Shakhov2024-02-211-4/+1
* Clean a bunch of C# warningsPaul Joannon2024-01-261-1/+1
* C#: Fix generated nested class orderRaul Santos2023-10-181-3/+7
* C#: make C# static methods accessible.Zae2023-09-201-2/+32
* C#: Document generated membersRaul Santos2023-07-091-0/+22
* C#: Set `PropertyInfo.class_name` for method parametersRaul Santos2023-06-161-5/+20
* Add fine-grained disabling of SourceGeneratorsAlex de la Mare2023-03-251-1/+1
* C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry2022-12-021-3/+5
* C#: Add `global::` namespace to generated sourceRaul Santos2022-11-261-9/+9
* C#: Remove need for reflection to invoking callable delegatesIgnacio Roldán Etcheverry2022-10-301-3/+3
* Use `.generated` suffix for generated C# codeRaul Santos2022-10-221-1/+1
* C# Modify the MemberName generated for the user scriptMagian2022-09-061-9/+9
* Add MustBeVariant attribute and analyzerRaul Santos2022-08-251-1/+1
* C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry2022-08-221-2/+2
* C#: Add source generator for method listIgnacio Roldán Etcheverry2022-08-221-0/+408