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Redot Engine – Multi-platform 2D and 3D game engine
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Godot.NET.Sdk
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Godot.SourceGenerators
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ScriptSignalsGenerator.cs
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Fix generated nested class order
Raul Santos
2023-10-18
1
-3
/
+7
*
C#: Document generated members
Raul Santos
2023-07-09
1
-0
/
+23
*
C#: Set `PropertyInfo.class_name` for method parameters
Raul Santos
2023-06-16
1
-5
/
+20
*
Add fine-grained disabling of SourceGenerators
Alex de la Mare
2023-03-25
1
-1
/
+1
*
C#: Lookup signals and methods in Get method
Raul Santos
2023-01-13
1
-0
/
+33
*
C#: Cleanup Variant marshaling code in source/bindings generators
Ignacio Roldán Etcheverry
2022-12-02
1
-3
/
+5
*
C#: Add `global::` namespace to generated source
Raul Santos
2022-11-26
1
-12
/
+12
*
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-30
1
-3
/
+4
*
Use `.generated` suffix for generated C# code
Raul Santos
2022-10-22
1
-1
/
+1
*
Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-1
/
+1
*
C#: inheritdoc the "///" comment from EventHandler to the generated event
Magian
2022-09-18
1
-0
/
+2
*
C# Modify the MemberName generated for the user script
Magian
2022-09-06
1
-8
/
+8
*
Remove `[Signal]` attribute from events
Raul Santos
2022-08-26
1
-4
/
+0
*
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-25
1
-1
/
+1
*
Improve C# signal analyzer errors
Raul Santos
2022-08-22
1
-2
/
+23
*
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+1
*
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+51
*
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+360