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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
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* C#: Fix generated nested class orderRaul Santos2023-10-181-3/+7
* C#: Document generated membersRaul Santos2023-07-091-0/+23
* C#: Set `PropertyInfo.class_name` for method parametersRaul Santos2023-06-161-5/+20
* Add fine-grained disabling of SourceGeneratorsAlex de la Mare2023-03-251-1/+1
* C#: Lookup signals and methods in Get methodRaul Santos2023-01-131-0/+33
* C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry2022-12-021-3/+5
* C#: Add `global::` namespace to generated sourceRaul Santos2022-11-261-12/+12
* C#: Remove need for reflection to invoking callable delegatesIgnacio Roldán Etcheverry2022-10-301-3/+4
* Use `.generated` suffix for generated C# codeRaul Santos2022-10-221-1/+1
* Fix typos with codespellRémi Verschelde2022-09-301-1/+1
* C#: inheritdoc the "///" comment from EventHandler to the generated eventMagian2022-09-181-0/+2
* C# Modify the MemberName generated for the user scriptMagian2022-09-061-8/+8
* Remove `[Signal]` attribute from eventsRaul Santos2022-08-261-4/+0
* Add MustBeVariant attribute and analyzerRaul Santos2022-08-251-1/+1
* Improve C# signal analyzer errorsRaul Santos2022-08-221-2/+23
* C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry2022-08-221-1/+1
* C#: Add source generator for method listIgnacio Roldán Etcheverry2022-08-221-0/+51
* C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry2022-08-221-0/+360