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Redot Engine – Multi-platform 2D and 3D game engine
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GodotTools.BuildLogger
Commit message (
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Author
Age
Files
Lines
*
Fix build logger unable to handle an event without an associated file
RedOrbweaver
2024-08-29
1
-2
/
+2
*
Dotnet: Fix attributes for `sln`/`csproj` files
Thaddeus Crews
2024-05-03
1
-1
/
+1
*
C#: Enforce Globalization code quality rules
Thaddeus Crews
2024-02-20
1
-1
/
+1
*
C#: Enable nullable environment for `GodotTools`
Thaddeus Crews
2024-02-13
2
-3
/
+4
*
C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
Thaddeus Crews
2024-01-06
1
-2
/
+2
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
2
-3
/
+1
*
Some more C# formatting
Aaron Franke
2021-09-02
1
-16
/
+16
*
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-23
1
-45
/
+20
*
C#: Fix null exception in our MSBuild logger
Ignacio Etcheverry
2020-08-21
1
-4
/
+6
*
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-05-09
3
-90
/
+17
*
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
1
-1
/
+1
*
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-23
1
-3
/
+3
*
Mono formatting
Aaron Franke
2019-12-11
2
-2
/
+2
*
Set C# 7 as LangVersion for GodotTools and Godot API projects
Ignacio Etcheverry
2019-08-25
1
-0
/
+1
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
3
-0
/
+280