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path: root/modules/mono/editor/GodotTools/GodotTools.BuildLogger
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* Fix build logger unable to handle an event without an associated fileRedOrbweaver2024-08-291-2/+2
* Dotnet: Fix attributes for `sln`/`csproj` filesThaddeus Crews2024-05-031-1/+1
* C#: Enforce Globalization code quality rulesThaddeus Crews2024-02-201-1/+1
* C#: Enable nullable environment for `GodotTools`Thaddeus Crews2024-02-132-3/+4
* C#: Upgrade TFM for `net472` and some `netstandard2.0` projectsThaddeus Crews2024-01-061-2/+2
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-222-3/+1
* Some more C# formattingAaron Franke2021-09-021-16/+16
* C#: Re-work solution build output panelIgnacio Etcheverry2020-10-231-45/+20
* C#: Fix null exception in our MSBuild loggerIgnacio Etcheverry2020-08-211-4/+6
* C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.BuildIgnacio Etcheverry2020-05-093-90/+17
* Make file formatting comply with POSIX and Unix standardsAaron Franke2020-03-211-1/+1
* Mono/C#: Default to net47 for new projectsIgnacio Etcheverry2020-01-231-3/+3
* Mono formattingAaron Franke2019-12-112-2/+2
* Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry2019-08-251-0/+1
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-053-0/+280