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path: root/modules/mono/editor/GodotTools/GodotTools.Core
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* Dotnet: Fix attributes for `sln`/`csproj` filesThaddeus Crews2024-05-031-1/+1
* C#: Enforce Globalization code quality rulesThaddeus Crews2024-02-201-1/+1
* C#: Enable nullable environment for `GodotTools`Thaddeus Crews2024-02-133-5/+3
* C#: Unify project name handling and fix issues with the handling of some spec...RedworkDE2023-06-141-22/+0
* Fix C# style with `dotnet format`Raul Santos2022-08-271-2/+2
* C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry2022-08-221-2/+2
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-1/+1
* Some more C# formattingAaron Franke2021-09-022-4/+4
* C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry2020-09-131-2/+13
* Handle csproj "Remove" globsAlex de la Mare2020-09-061-0/+3
* Fix parsing of C# files with spaces in the pathIgnacio Etcheverry2020-09-041-3/+4
* Mono/C#: Fix editor using wrong project assembly path in rare casesIgnacio Etcheverry2020-08-211-1/+1
* C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry2020-07-251-1/+4
* C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry2020-06-231-1/+2
* C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.BuildIgnacio Etcheverry2020-05-093-74/+5
* C#: Save copy of sln and csproj before applying fixesIgnacio Etcheverry2020-04-222-0/+28
* Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry2020-03-181-1/+1
* Mono/C#: Default to net47 for new projectsIgnacio Etcheverry2020-01-231-2/+2
* Mono formattingAaron Franke2019-12-112-5/+5
* Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry2019-08-251-0/+1
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-054-0/+179