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* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Dotnet: Fix attributes for `sln`/`csproj` filesThaddeus Crews2024-05-031-1/+1
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* Fill copyright field in .csproj filesKonstantin Kretov2024-04-261-0/+1
| | | | This ensures that nuget packages will have both license and copyright fields filled.
* C#: Enable nullable environment for `GodotTools`Thaddeus Crews2024-02-1312-38/+192
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* Add `readonly` to C# methods and types that don't mutateRaul Santos2022-11-141-1/+1
| | | | Also removes a few unnecessary temp variables
* Merge pull request #64956 from raulsntos/dotnet/format-ciRémi Verschelde2022-08-293-5/+9
|\ | | | | Add `dotnet format` to CI to check C# style
| * Fix C# style with `dotnet format`Raul Santos2022-08-273-5/+9
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* | Merge pull request #64900 from raulsntos/dotnet/fix-exceptionsIgnacio Roldán Etcheverry2022-08-291-3/+3
|\ \ | |/ |/| Fix various C# exceptions
| * Fix various C# exceptionsRaul Santos2022-08-261-3/+3
| | | | | | | | | | | | | | | | | | - Replace `IndexOutOfRangeException` with `ArgumentOutOfRangeException` - Replace `Exception` with a more specific exception - Add the parameter name to argument exception - Update documentation for methods that throw exceptions - Use `StringBuilder` to build exception messages - Ensure exception messages end with a period
* | Use pattern matching to simplify `Equals`Raul Santos2022-08-241-4/+1
|/ | | | | - Simplify and unify `Equals` implementation of C# struct types - Also add pattern matching to replace a cast in `DebuggingUtils`
* Mono: Update Newtonsoft.Json to 13.0.1Rémi Verschelde2022-06-231-1/+1
| | | | See https://github.com/advisories/GHSA-5crp-9r3c-p9vr
* Restrict the project data directory configurationne0fhyk2021-10-181-5/+10
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* Provide a getter for the project data directory.ne0fhyk2021-09-151-0/+1
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* Rename the ".mono" folder to ".godot/mono"Aaron Franke2020-09-231-1/+1
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* C#: Add VisualStudio supportIgnacio Etcheverry2020-06-154-29/+57
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* C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry2020-05-0915-0/+1218