summaryrefslogtreecommitdiffstats
path: root/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio
Commit message (Collapse)AuthorAgeFilesLines
* C#: Use dotnet CLI to launch OpenVisualStudio.dllRaul Santos2024-09-191-1/+0
| | | | Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
* Specify a runtime rollforward for OpenVisualStudioPaul Joannon2024-05-071-0/+1
| | | | | | Use `LatestMajor` Fixes #91638
* Dotnet: Fix attributes for `sln`/`csproj` filesThaddeus Crews2024-05-031-1/+1
|
* Cleanup C# projects, code quality & stylePaul Joannon2024-02-271-1/+1
| | | | | | | | | | | | | | | | | | | | | New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
* C#: Fix building OpenVisualStudio executableRaul Santos2024-02-181-0/+3
| | | | Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
* C#: Enable nullable environment for `GodotTools`Thaddeus Crews2024-02-132-5/+12
|
* C#: Upgrade TFM for `net472` and some `netstandard2.0` projectsThaddeus Crews2024-01-062-11/+14
|
* Fix C# style with `dotnet format`Raul Santos2022-08-271-1/+1
|
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-1/+1
| | | | | | | | | | | | We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
* Fixed opening new instances of VS 2022 while a instance is already openDensorius2022-02-041-1/+1
|
* Add Visual Studio 2022 support with fallback to 2019Densorius2022-02-041-2/+21
|
* Commit other files changed by file_format.shAaron Franke2020-07-131-1/+1
|
* C#: Add VisualStudio supportIgnacio Etcheverry2020-06-152-0/+282