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path: root/modules/mono/editor/GodotTools/GodotTools.ProjectEditor
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* Dotnet: Fix attributes for `sln`/`csproj` filesThaddeus Crews2024-05-031-1/+1
* C#: Enforce Globalization code quality rulesThaddeus Crews2024-02-201-5/+7
* C#: Enable nullable environment for `GodotTools`Thaddeus Crews2024-02-133-12/+15
* C#: Remove unused codeRaul Santos2024-01-281-15/+0
* C#: Fallback to the latest SDKRaul Santos2023-10-141-3/+8
* C#: Add checks to Android exportRaul Santos2023-10-101-1/+5
* Add C# iOS supportAndreia Gaita2023-10-091-0/+3
* Fix various C# exceptionsRaul Santos2022-08-261-2/+2
* C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry2022-08-222-3/+3
* C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry2022-08-222-3/+11
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-224-22/+11
* Some more C# formattingAaron Franke2021-09-022-45/+45
* Add a simple C# .editorconfigAaron Franke2021-07-231-2/+2
* Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry2021-03-061-47/+0
* C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry2020-10-232-3/+3
* C#: Use BOM when creating a solutionIgnacio Etcheverry2020-09-081-1/+2
* Handle csproj "Remove" globsAlex de la Mare2020-09-061-3/+2
* C#: Fix Windows detection for copying MSBuild stubIgnacio Etcheverry2020-09-031-1/+1
* C#: Fix 'Parameter toolsPath cannot be null' errorIgnacio Etcheverry2020-08-241-6/+14
* C#: Save newly created csproj files without BOMIgnacio Etcheverry2020-08-211-1/+3
* C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry2020-07-254-603/+81
* C#: Add VisualStudio supportIgnacio Etcheverry2020-06-152-0/+21
* C#: Support for building with the dotnet CLIIgnacio Etcheverry2020-05-114-11/+37
* C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.BuildIgnacio Etcheverry2020-05-095-92/+21
* C#: Fix always saving copy of csproj even with no changesIgnacio Etcheverry2020-04-231-2/+23
* C#: Save copy of sln and csproj before applying fixesIgnacio Etcheverry2020-04-222-40/+30
* Make file formatting comply with POSIX and Unix standardsAaron Franke2020-03-211-1/+1
* Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry2020-03-182-9/+142
* C#: Replace uses of old Configuration and update old csprojsIgnacio Etcheverry2020-03-143-44/+160
* reorder solution configurations + migrationIvan Shakhov2020-03-111-0/+22
* Mono/C#: Default to net47 for new projectsIgnacio Etcheverry2020-01-232-2/+2
* Mono/C#: Fix wrong HintPath for package in GodotToolsIgnacio Etcheverry2020-01-031-1/+1
* Merge pull request #34699 from van800/godot-guidIgnacio Roldán Etcheverry2019-12-311-0/+2
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| * add custom property to csproj, which identifies that project is generated by ...Ivan Shakhov2019-12-301-0/+2
* | Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry2019-12-283-129/+5
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* Mono formattingAaron Franke2019-12-112-4/+4
* Fix GodotTools.ProjectEditor HintPaths for referenced packagesIgnacio Etcheverry2019-08-291-3/+2
* Set C# 7 as LangVersion for GodotTools and Godot API projectsIgnacio Etcheverry2019-08-251-0/+1
* Fix incorrectly updating csproj and not closing build issues fileIgnacio Etcheverry2019-07-251-1/+1
* Mono: Fix Api HintPath and update old game projectsIgnacio Etcheverry2019-07-102-4/+105
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-0510-0/+841