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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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mono
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editor
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GodotTools
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GodotTools.ProjectEditor
Commit message (
Expand
)
Author
Age
Files
Lines
*
Dotnet: Fix attributes for `sln`/`csproj` files
Thaddeus Crews
2024-05-03
1
-1
/
+1
*
C#: Enforce Globalization code quality rules
Thaddeus Crews
2024-02-20
1
-5
/
+7
*
C#: Enable nullable environment for `GodotTools`
Thaddeus Crews
2024-02-13
3
-12
/
+15
*
C#: Remove unused code
Raul Santos
2024-01-28
1
-15
/
+0
*
C#: Fallback to the latest SDK
Raul Santos
2023-10-14
1
-3
/
+8
*
C#: Add checks to Android export
Raul Santos
2023-10-10
1
-1
/
+5
*
Add C# iOS support
Andreia Gaita
2023-10-09
1
-0
/
+3
*
Fix various C# exceptions
Raul Santos
2022-08-26
1
-2
/
+2
*
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
2
-3
/
+3
*
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
2
-3
/
+11
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
4
-22
/
+11
*
Some more C# formatting
Aaron Franke
2021-09-02
2
-45
/
+45
*
Add a simple C# .editorconfig
Aaron Franke
2021-07-23
1
-2
/
+2
*
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-06
1
-47
/
+0
*
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
2
-3
/
+3
*
C#: Use BOM when creating a solution
Ignacio Etcheverry
2020-09-08
1
-1
/
+2
*
Handle csproj "Remove" globs
Alex de la Mare
2020-09-06
1
-3
/
+2
*
C#: Fix Windows detection for copying MSBuild stub
Ignacio Etcheverry
2020-09-03
1
-1
/
+1
*
C#: Fix 'Parameter toolsPath cannot be null' error
Ignacio Etcheverry
2020-08-24
1
-6
/
+14
*
C#: Save newly created csproj files without BOM
Ignacio Etcheverry
2020-08-21
1
-1
/
+3
*
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-25
4
-603
/
+81
*
C#: Add VisualStudio support
Ignacio Etcheverry
2020-06-15
2
-0
/
+21
*
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-11
4
-11
/
+37
*
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-05-09
5
-92
/
+21
*
C#: Fix always saving copy of csproj even with no changes
Ignacio Etcheverry
2020-04-23
1
-2
/
+23
*
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-04-22
2
-40
/
+30
*
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
1
-1
/
+1
*
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
2
-9
/
+142
*
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-14
3
-44
/
+160
*
reorder solution configurations + migration
Ivan Shakhov
2020-03-11
1
-0
/
+22
*
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-23
2
-2
/
+2
*
Mono/C#: Fix wrong HintPath for package in GodotTools
Ignacio Etcheverry
2020-01-03
1
-1
/
+1
*
Merge pull request #34699 from van800/godot-guid
Ignacio Roldán Etcheverry
2019-12-31
1
-0
/
+2
|
\
|
*
add custom property to csproj, which identifies that project is generated by ...
Ivan Shakhov
2019-12-30
1
-0
/
+2
*
|
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-28
3
-129
/
+5
|
/
*
Mono formatting
Aaron Franke
2019-12-11
2
-4
/
+4
*
Fix GodotTools.ProjectEditor HintPaths for referenced packages
Ignacio Etcheverry
2019-08-29
1
-3
/
+2
*
Set C# 7 as LangVersion for GodotTools and Godot API projects
Ignacio Etcheverry
2019-08-25
1
-0
/
+1
*
Fix incorrectly updating csproj and not closing build issues file
Ignacio Etcheverry
2019-07-25
1
-1
/
+1
*
Mono: Fix Api HintPath and update old game projects
Ignacio Etcheverry
2019-07-10
2
-4
/
+105
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
10
-0
/
+841