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path: root/modules/mono/editor/editor_internal_calls.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Extract editor main screenkit2024-09-091-1/+2
* C#: Use Godot's LipO implementation instead of Xcode's lipo commandRaul Santos2024-08-171-0/+9
* [C#] Unexpose `GodotSharp`A Thousand Ships2024-05-041-1/+1
* Merge pull request #86676 from rune-scape/sparse-script-reloadYuri Sizov2024-01-171-2/+2
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| * Hot-reload only changed scriptsrune-scape2024-01-021-2/+2
* | Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
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* C#: Move build button to EditorRunBarRaul Santos2023-08-031-2/+22
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-10/+9
* C#: Unify project name handling and fix issues with the handling of some spec...RedworkDE2023-06-141-0/+6
* Extract editor run toolbar into its own componentYuri Sizov2023-04-191-2/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Port remaining connections to callable_mpTomasz Chabora2022-09-181-1/+1
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-1/+1
* C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry2022-08-221-43/+36
* C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry2022-08-221-19/+1
* C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry2022-08-221-17/+1
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-88/+87
* C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-164/+71
* C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry2022-08-221-1/+0
* Mono: Fix build after #63737Rémi Verschelde2022-08-011-0/+1
* Add editor_paths.h include missing in mono moduleRaul Santos2022-07-301-0/+1
* Move editor paths into the EditorPaths classAaron Franke2022-07-291-1/+1
* Rename directory for export templates from templates to export_templatesAaron Franke2022-07-221-3/+3
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-5/+5
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add editor keyboard shortcut for Mono Build solution buttonLewis James2021-09-141-0/+7
* Namespaces instead of underscore prefix for bindsMax Hilbrunner2021-08-171-1/+1
* Optimize StringName usagereduz2021-07-181-1/+1
* Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry2021-03-061-47/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry2020-12-141-89/+50
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry2020-05-091-0/+8
* Mono/C#: Allow debugging exported gamesIgnacio Etcheverry2020-04-221-5/+5
* Replace NULL with nullptrlupoDharkael2020-04-021-9/+9
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-7/+7
* Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry2020-01-201-1/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
* Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry2019-12-211-0/+14
* Mono/C#: Several android fixesIgnacio Etcheverry2019-12-041-4/+3
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-6/+6
* C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry2019-10-111-25/+26
* Fix missing method for internal_MonoWindowsInstallRootIgnacio Etcheverry2019-09-071-0/+1
* Mono: Fix OSX build due to invalid function callRémi Verschelde2019-08-271-1/+1