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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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editor
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editor_internal_calls.cpp
Commit message (
Expand
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Extract editor main screen
kit
2024-09-09
1
-1
/
+2
*
C#: Use Godot's LipO implementation instead of Xcode's lipo command
Raul Santos
2024-08-17
1
-0
/
+9
*
[C#] Unexpose `GodotSharp`
A Thousand Ships
2024-05-04
1
-1
/
+1
*
Merge pull request #86676 from rune-scape/sparse-script-reload
Yuri Sizov
2024-01-17
1
-2
/
+2
|
\
|
*
Hot-reload only changed scripts
rune-scape
2024-01-02
1
-2
/
+2
*
|
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
|
/
*
C#: Move build button to EditorRunBar
Raul Santos
2023-08-03
1
-2
/
+22
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-10
/
+9
*
C#: Unify project name handling and fix issues with the handling of some spec...
RedworkDE
2023-06-14
1
-0
/
+6
*
Extract editor run toolbar into its own component
Yuri Sizov
2023-04-19
1
-2
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
1
-1
/
+1
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-1
/
+1
*
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
1
-43
/
+36
*
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
1
-19
/
+1
*
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
1
-17
/
+1
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-88
/
+87
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-164
/
+71
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+0
*
Mono: Fix build after #63737
Rémi Verschelde
2022-08-01
1
-0
/
+1
*
Add editor_paths.h include missing in mono module
Raul Santos
2022-07-30
1
-0
/
+1
*
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
1
-1
/
+1
*
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-07-22
1
-3
/
+3
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-5
/
+5
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add editor keyboard shortcut for Mono Build solution button
Lewis James
2021-09-14
1
-0
/
+7
*
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-17
1
-1
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-06
1
-47
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
1
-89
/
+50
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
1
-0
/
+8
*
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-22
1
-5
/
+5
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-9
/
+9
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-7
/
+7
*
Mono/C#: Fix error when parsing nested generics
Ignacio Etcheverry
2020-01-20
1
-1
/
+8
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
Ignacio Etcheverry
2019-12-21
1
-0
/
+14
*
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-12-04
1
-4
/
+3
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-6
/
+6
*
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-10-11
1
-25
/
+26
*
Fix missing method for internal_MonoWindowsInstallRoot
Ignacio Etcheverry
2019-09-07
1
-0
/
+1
*
Mono: Fix OSX build due to invalid function call
Rémi Verschelde
2019-08-27
1
-1
/
+1
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