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Redot Engine – Multi-platform 2D and 3D game engine
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script_class_parser.h
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Author
Age
Files
Lines
*
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-06
1
-108
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-5
/
+5
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-1
/
+0
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+30
*
Parse C# generics and type constraints correctly
Carter Anderson
2018-11-24
1
-0
/
+1
*
Fix C# parsing the full name of base types
Ignacio Etcheverry
2018-10-28
1
-2
/
+7
*
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-25
1
-0
/
+74