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path: root/modules/mono/glue/Managed/Files/Array.cs
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* Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry2019-12-281-380/+0
| | | | | | | | | | | | | | | | | | | | | | Previously we had a placeholder solution called 'Managed' to benefit from tooling while editing the a part of the C# API. Later the bindings generator would create the final 'GodotSharp' solution including these C# files as well as the auto-generated C# API. Now we replaced the 'Managed' solution with the final 'GodotSharp' solution which is no longer auto-generated, and the bindings generator only takes care of the auto-generated C# API. This has the following benefits: - It's less confusing as there will no longer be two versions of the same file (the original and a generated copy of it). Now there's only one. - We no longer need placeholder for auto-generated API classes, like Node or Resource. We used them for benefiting from tooling. Now we can just use the auto-generated API itself. - Simplifies the build system and bindings generator. Removed lot of code that is not needed anymore. Also added a post-build target to the GodotTools project to copy the output to the data dir. This makes it easy to iterate when doing changes to GodotTools, as SCons doesn't have to be executed anymore just to copy these new files.
* C#: Add Duplicate method to the Array and Dictionary bindingsIgnacio Etcheverry2019-12-041-0/+13
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* C#: Add missing ToString() override methodsIgnacio Etcheverry2019-04-181-0/+10
| | | | Godot.Object, Array, Dictionary and RID were missing ToString() override methods
* C#: Add marshalling support for IEnumerable and IDictionaryIgnacio Etcheverry2019-04-061-0/+16
| | | | | Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
* C#: Some important Array and Dictionary interface changesIgnacio Etcheverry2019-04-061-102/+78
| | | | | Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>.
* C#: Add Array.Resize(int) methodIgnacio Etcheverry2019-02-281-0/+13
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* C#: Throw ObjectDisposedException from disposed wrapper classesIgnacio Etcheverry2019-02-191-0/+3
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* Mono: Fix not creating generic Array or Dictionary where expectedIgnacio Etcheverry2018-09-271-4/+18
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* Move modules/mono/glue/cs_files to modules/mono/glue/Managed/FilesIgnacio Etcheverry2018-09-121-0/+335
Added dummy MSBuild project and solution to get tooling help when editing these files.