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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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glue
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string_glue.cpp
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Author
Age
Files
Lines
*
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
1
-81
/
+0
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Expose `String.SimplifyPath` in C#
Raul Santos
2021-08-25
1
-0
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
1
-6
/
+6
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-6
/
+6
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-09-12
1
-0
/
+79