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path: root/modules/mono/godotsharp_dirs.cpp
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* C#: Clear existing data directory extracted from PCKscgm02024-09-121-2/+8
* Cleanup of raw `nullptr` checks with `Ref`A Thousand Ships2024-08-311-1/+1
* Haiku: Remove remnants of past WIP platform portRémi Verschelde2023-09-071-1/+0
* UWP: Remove platform port, needs to be redone from scratch for 4.xRémi Verschelde2023-09-071-1/+0
* C#: Fix exporting for Androidscgm02023-08-121-4/+0
* C#: Add platform name to the exported data directoryRaul Santos2023-08-031-9/+36
* C#: Add option to embed dotnet build outputs into the data fileRedworkDE2023-06-281-11/+44
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-7/+7
* C#: Unify project name handling and fix issues with the handling of some spec...RedworkDE2023-06-141-2/+2
* [macOS] Re-add support for the _sc_ inside app bundle. Update docs.bruvzg2023-02-171-10/+12
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
* [.NET Export] Improve .NET export process.bruvzg2022-10-071-136/+16
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-39/+39
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-1/+1
* C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry2022-08-221-20/+0
* C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry2022-08-221-0/+4
* C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-20/+18
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-2/+2
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-1/+1
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-1/+1
* [macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...bruvzg2022-01-131-0/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Don't return reference on copy assignment operatorsRémi Verschelde2021-11-301-3/+0
* Provide a getter for the project data directory.ne0fhyk2021-09-151-1/+1
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Implement shader cachingreduz2021-05-311-2/+2
* Mono/macOS: Separate data dir into frameworks and resources for codesigningShane Liesegang2021-03-031-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Rename the ".mono" folder to ".godot/mono"Aaron Franke2020-09-231-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Mono: Fix include for Android supportRémi Verschelde2020-04-181-1/+1
* Mono/C#: Add iOS supportIgnacio Etcheverry2020-03-311-3/+3
* C#: Fix uses of old Configuration namesIgnacio Etcheverry2020-03-181-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Mono/C#: Add option to export assemblies outside of PCKIgnacio Etcheverry2019-11-291-0/+13
* Mono/C#: Initial exporter support for AOT compilationIgnacio Etcheverry2019-11-151-6/+6
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-0/+4
* C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry2019-10-111-15/+3
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-051-1/+21
* Mono: Android build and shared libraries fixesIgnacio Etcheverry2019-07-031-7/+23
* Mono: Fix export template build errorsIgnacio Etcheverry2019-02-151-7/+18
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Mono: Editor and export template dependencies and fixesIgnacio Etcheverry2018-10-031-5/+84
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2