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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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mono
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godotsharp_dirs.cpp
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Author
Age
Files
Lines
*
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-11-15
1
-6
/
+6
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-0
/
+4
*
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-10-11
1
-15
/
+3
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-1
/
+21
*
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-03
1
-7
/
+23
*
Mono: Fix export template build errors
Ignacio Etcheverry
2019-02-15
1
-7
/
+18
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-10-03
1
-5
/
+84
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-1
/
+1
*
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
1
-8
/
+2
*
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
1
-1
/
+1
*
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-17
1
-1
/
+1
*
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-27
1
-1
/
+8
*
Take self-contained mode into consideration
Ignacio Etcheverry
2017-10-17
1
-6
/
+15
*
Added mono module
Ignacio Etcheverry
2017-10-03
1
-0
/
+185