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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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managed_callable.cpp
Commit message (
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Author
Age
Files
Lines
*
Add methods to get argument count of methods
A Thousand Ships
2024-03-10
1
-0
/
+4
*
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
/
+1
*
C#: Mostly fix hash of ManagedCallable
RedworkDE
2023-05-18
1
-4
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-30
1
-2
/
+3
*
ManagedCallable: use delegate target instead of middleman when possible
Patrick Dawson
2022-10-01
1
-2
/
+4
*
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+2
*
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+1
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-23
/
+6
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-10
/
+9
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-32
/
+28
*
Clean up Hash Functions
reduz
2022-06-20
1
-2
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-2
/
+4
*
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-09
1
-0
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
1
-8
/
+10
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-0
/
+143