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Redot Engine – Multi-platform 2D and 3D game engine
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mono_gd
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gd_mono_cache.h
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Author
Age
Files
Lines
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-23
1
-17
/
+6
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-18
1
-0
/
+3
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\
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*
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
1
-0
/
+3
*
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Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
1
-1
/
+1
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/
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-7
/
+9
*
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
1
-4
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-12-04
1
-14
/
+14
*
Style: Add missing copyright headers
Rémi Verschelde
2019-11-22
1
-0
/
+30
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-0
/
+174