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Redot Engine – Multi-platform 2D and 3D game engine
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mono_gd
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gd_mono_marshal.h
Commit message (
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-10-17
1
-46
/
+239
*
Mono: Fix not creating generic Array or Dictionary where expected
Ignacio Etcheverry
2018-09-27
1
-1
/
+5
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add Array and Dictionary wrapper classes to C#
Ignacio Etcheverry
2018-07-20
1
-5
/
+0
*
Fix mono basis GetEuler bug and marshalling/unmarshalling
Carter Anderson
2018-03-24
1
-4
/
+4
*
The marshalling in was also incorrect.
Nathan Warden
2018-02-26
1
-1
/
+1
*
[Mono] Basis values now marshalled in the correct order.
Nathan Warden
2018-02-02
1
-3
/
+3
*
remove an unneeded marshalling function
Paul Joannon
2018-01-18
1
-1
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Marshal NULL MonoString* as empty Godot string
Ignacio Etcheverry
2017-12-24
1
-1
/
+8
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-4
/
+4
*
Export attribute fixes and improvements
Ignacio Etcheverry
2017-10-17
1
-0
/
+1
*
Fixed IntPtr unboxing (#11949)
Ignacio Etcheverry
2017-10-09
1
-15
/
+4
*
Added mono module
Ignacio Etcheverry
2017-10-03
1
-0
/
+229