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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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register_types.cpp
Commit message (
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Author
Age
Files
Lines
*
[C#] Unexpose `GodotSharp`
A Thousand Ships
2024-05-04
1
-3
/
+0
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor module initialization
reduz
2022-05-04
1
-2
/
+10
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-17
1
-4
/
+4
*
Implement the ability to disable classes
reduz
2021-07-13
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-2
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2019-01-10
1
-9
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-8
/
+15
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-14
1
-2
/
+2
*
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-09
1
-0
/
+1
*
Added mono module
Ignacio Etcheverry
2017-10-03
1
-0
/
+71