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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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mono
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utils
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path_utils.cpp
Commit message (
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Author
Age
Files
Lines
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Fix Mono path utils char types.
bruvzg
2020-09-04
1
-6
/
+16
*
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
/
+2
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-34
/
+12
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-28
1
-0
/
+37
*
Fix --generate-mono-glue bug when directory doesn't exist
Ignacio Etcheverry
2019-07-08
1
-34
/
+93
*
Mono: Test Windows binaries with lowercase extension
Rémi Verschelde
2019-01-27
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improve the C# API projects generation
Ignacio Etcheverry
2018-11-08
1
-4
/
+6
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix 'which' returning file without extension on Windows
Ignacio Etcheverry
2017-10-30
1
-3
/
+3
*
Added mono module
Ignacio Etcheverry
2017-10-03
1
-0
/
+111