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* Merge pull request #41613 from neikeq/possiblyRémi Verschelde2020-08-302-9/+14
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| * Fix clang-tidy warnings due to semicolon after mono module macrosIgnacio Etcheverry2020-08-302-9/+14
* | Merge pull request #41611 from neikeq/issue-41444Rémi Verschelde2020-08-301-19/+22
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| * | C#: Fix crash on export when incorrectly freeing MonoAssemblyNameIgnacio Etcheverry2020-08-301-19/+22
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* / C#: Fix InvalidCastException on exportIgnacio Etcheverry2020-08-301-1/+1
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* Mono: Improve MSBuildFinder logic on WindowsThaina Yu2020-08-291-2/+15
* C#: Fix 'Parameter toolsPath cannot be null' errorIgnacio Etcheverry2020-08-241-6/+14
* Merge pull request #41410 from neikeq/no-bom-on-csproj-creationRémi Verschelde2020-08-211-1/+3
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| * C#: Save newly created csproj files without BOMIgnacio Etcheverry2020-08-211-1/+3
* | Merge pull request #41409 from neikeq/fix-null-in-msbuild-loggerRémi Verschelde2020-08-211-4/+6
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| * | C#: Fix null exception in our MSBuild loggerIgnacio Etcheverry2020-08-211-4/+6
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* / Mono/C#: Fix editor using wrong project assembly path in rare casesIgnacio Etcheverry2020-08-213-2/+3
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* C#: Fix editor unable to play game after IDE PlayRequestIgnacio Etcheverry2020-08-193-23/+21
* Make all String float conversion methods be 64-bitAaron Franke2020-07-271-1/+1
* Pop from front to avoid infinite loop with nested classesNhiqill2020-07-271-1/+1
* Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standardRémi Verschelde2020-07-2624-1040/+450
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| * C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry2020-07-2524-1040/+450
* | CI: Install master version of psf/blackRémi Verschelde2020-07-261-1/+2
* | Remove multilevel callsGeorge Marques2020-07-242-41/+2
* | Fix typos in GodotSharp code docsmega-bit2020-07-225-10/+10
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* C#: Fix restore not called when building game projectsIgnacio Etcheverry2020-07-221-2/+7
* Fix XML in Plane.csAaron Franke2020-07-211-2/+2
* Update core documentation to match recent C# changesAaron Franke2020-07-212-3/+7
* Merge pull request #40218 from aaronfranke/mono-docsRémi Verschelde2020-07-1416-398/+3081
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| * Add C# XML documentation to core C# math typesAaron Franke2020-07-1116-398/+3081
* | Commit other files changed by file_format.shAaron Franke2020-07-133-5/+5
* | [macOS, Mono] Fix "Wdeprecated-declarations" build error.bruvzg2020-07-101-13/+10
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* Add a map of autoloads to ProjectSettingsGeorge Marques2020-07-061-9/+4
* Fix Mono PackedArray MarshallingDaniel Doran2020-07-051-16/+16
* Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde2020-07-0548-1205/+935
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| * Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-0548-1205/+935
* | fix crash when pass null in print array in GD.printendlesstravel2020-07-032-5/+9
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* Change assembly watcher after notification changesG'lek2020-06-301-1/+1
* Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-intRémi Verschelde2020-06-261-1/+1
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| * Mono/C#: Fix InvalidCast because of attempt to unbox long as intIgnacio Etcheverry2020-06-251-1/+1
* | Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restoreRémi Verschelde2020-06-264-31/+15
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| * | Mono/C#: Use /restore instead of /t:restore when buildingIgnacio Etcheverry2020-06-254-31/+15
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* / Mono/C#: Fix unhandled exception not being printedIgnacio Etcheverry2020-06-251-1/+1
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* Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-castRémi Verschelde2020-06-243-5/+5
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| * Mono: fix bad long casts and wrong underlying enum types in GodotToolsMichael Belousov2020-06-243-5/+5
* | Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde2020-06-243-2/+57
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| * | C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry2020-06-233-2/+57
* | | Remove ToolButton in favor of ButtonHugo Locurcio2020-06-192-6/+6
* | | Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde2020-06-195-0/+152
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| * | | [mono] implement generics GetNodesInGroupPaul Joannon2020-06-195-0/+152
* | | | Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde2020-06-191-2/+2
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| * | return boxed long when marshalling a godot int to mono runtime in dynamic con...Michael Belousov2020-06-171-2/+2
* | | Document Mono-specific classesHugo Locurcio2020-06-182-4/+18
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* / DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde2020-06-172-14/+0
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* Fix dynamic linking of MSVC Mono with MinGW GodotIgnacio Etcheverry2020-06-151-6/+5