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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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Merge pull request #41613 from neikeq/possibly
Rémi Verschelde
2020-08-30
2
-9
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+14
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Fix clang-tidy warnings due to semicolon after mono module macros
Ignacio Etcheverry
2020-08-30
2
-9
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+14
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Merge pull request #41611 from neikeq/issue-41444
Rémi Verschelde
2020-08-30
1
-19
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+22
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C#: Fix crash on export when incorrectly freeing MonoAssemblyName
Ignacio Etcheverry
2020-08-30
1
-19
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+22
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C#: Fix InvalidCastException on export
Ignacio Etcheverry
2020-08-30
1
-1
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+1
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Mono: Improve MSBuildFinder logic on Windows
Thaina Yu
2020-08-29
1
-2
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+15
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C#: Fix 'Parameter toolsPath cannot be null' error
Ignacio Etcheverry
2020-08-24
1
-6
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+14
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Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
Rémi Verschelde
2020-08-21
1
-1
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+3
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C#: Save newly created csproj files without BOM
Ignacio Etcheverry
2020-08-21
1
-1
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+3
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Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
Rémi Verschelde
2020-08-21
1
-4
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+6
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C#: Fix null exception in our MSBuild logger
Ignacio Etcheverry
2020-08-21
1
-4
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+6
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Mono/C#: Fix editor using wrong project assembly path in rare cases
Ignacio Etcheverry
2020-08-21
3
-2
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+3
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C#: Fix editor unable to play game after IDE PlayRequest
Ignacio Etcheverry
2020-08-19
3
-23
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+21
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Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-27
1
-1
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+1
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Pop from front to avoid infinite loop with nested classes
Nhiqill
2020-07-27
1
-1
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+1
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Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-26
24
-1040
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+450
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C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-25
24
-1040
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+450
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CI: Install master version of psf/black
Rémi Verschelde
2020-07-26
1
-1
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+2
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Remove multilevel calls
George Marques
2020-07-24
2
-41
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+2
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Fix typos in GodotSharp code docs
mega-bit
2020-07-22
5
-10
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+10
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C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-22
1
-2
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+7
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Fix XML in Plane.cs
Aaron Franke
2020-07-21
1
-2
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+2
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Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
2
-3
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+7
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Merge pull request #40218 from aaronfranke/mono-docs
Rémi Verschelde
2020-07-14
16
-398
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+3081
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Add C# XML documentation to core C# math types
Aaron Franke
2020-07-11
16
-398
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+3081
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Commit other files changed by file_format.sh
Aaron Franke
2020-07-13
3
-5
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+5
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[macOS, Mono] Fix "Wdeprecated-declarations" build error.
bruvzg
2020-07-10
1
-13
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+10
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Add a map of autoloads to ProjectSettings
George Marques
2020-07-06
1
-9
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+4
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Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
1
-16
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+16
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Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
48
-1205
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+935
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Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
48
-1205
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+935
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fix crash when pass null in print array in GD.print
endlesstravel
2020-07-03
2
-5
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+9
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Change assembly watcher after notification changes
G'lek
2020-06-30
1
-1
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+1
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Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-26
1
-1
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+1
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Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-25
1
-1
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+1
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Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Rémi Verschelde
2020-06-26
4
-31
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+15
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Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
4
-31
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+15
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Mono/C#: Fix unhandled exception not being printed
Ignacio Etcheverry
2020-06-25
1
-1
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+1
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Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
3
-5
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+5
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Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
3
-5
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+5
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Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
2020-06-24
3
-2
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+57
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C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
2020-06-23
3
-2
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+57
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Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
2
-6
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+6
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Merge pull request #39652 from paulloz/generics-getnodesingroup
Rémi Verschelde
2020-06-19
5
-0
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+152
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[mono] implement generics GetNodesInGroup
Paul Joannon
2020-06-19
5
-0
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+152
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Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
Rémi Verschelde
2020-06-19
1
-2
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+2
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return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-06-17
1
-2
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+2
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Document Mono-specific classes
Hugo Locurcio
2020-06-18
2
-4
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+18
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DocData: Skip language-specific ClassDoc without methods/constants
Rémi Verschelde
2020-06-17
2
-14
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+0
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Fix dynamic linking of MSVC Mono with MinGW Godot
Ignacio Etcheverry
2020-06-15
1
-6
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+5
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