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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
Raul Santos
2022-01-27
1
-2
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+2
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BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-23
2
-4
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+4
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Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-2
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+2
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Merge pull request #55679 from raulsntos/script_reload_fix
Ignacio Roldán Etcheverry
2022-01-16
2
-5
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+8
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C# script reload fixed
Raul Santos
2021-12-06
2
-5
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+8
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[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...
bruvzg
2022-01-13
1
-0
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+7
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Fix marshaling values of generic Godot Dictionary
Raul Santos
2022-01-12
2
-1
/
+11
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Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-06
1
-0
/
+67
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
77
-154
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+154
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Merge pull request #53957 from fabriceci/new-template-workflow
Rémi Verschelde
2022-01-03
10
-46
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+187
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Improve editor template workflow
fabriceci
2022-01-02
10
-46
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+187
*
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Fix various typos
luz paz
2022-01-02
2
-2
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+2
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Fix getting properties state when reloading C#
Raul Santos
2021-12-28
1
-1
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+10
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Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-23
1
-4
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
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Various fixes to C# documentation
Raul Santos
2021-12-07
7
-15
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+18
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Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Ignacio Roldán Etcheverry
2021-12-07
2
-83
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+83
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Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
2
-83
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+83
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Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
1
-3
/
+3
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Merge pull request #55655 from raulsntos/csharp-items-count
Ignacio Roldán Etcheverry
2021-12-06
1
-4
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+4
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Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-06
1
-4
/
+4
*
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Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-06
4
-28
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+28
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Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
4
-28
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+28
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Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
2
-3
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+4
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Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-12-05
2
-5
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+30
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Fix get_all_delegates method for generic classes
Raul Santos
2021-12-04
6
-1
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+36
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Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
4
-12
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+7
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Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
4
-12
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+7
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Rename Vector parameters to be consistent
Raul Santos
2021-12-01
4
-66
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+66
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Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-25
1
-5
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+1
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-2
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+2
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Expose `randfn` to global scope
Yuri Roubinsky
2021-11-17
2
-12
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+30
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Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-16
16
-84
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+1131
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Add documentation to operators for math types
Aaron Franke
2021-11-04
16
-84
/
+1131
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Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-1
/
+1
*
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Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-15
1
-2
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+2
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Use "enum class" for input enums
Aaron Franke
2021-11-12
2
-3
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+3
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Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
1
-1
/
+1
*
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fix pingpong in math
Silc 'Tokage' Renew
2021-11-10
1
-1
/
+1
*
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Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
1
-0
/
+18
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reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-0
/
+18
*
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Enable mono editor build in CI
qarmin
2021-11-09
2
-24
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+10
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Fix Quaternion multiplication operator
Aaron Franke
2021-11-04
1
-16
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+12
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
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+1
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Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-11-01
1
-1
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+3
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Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
1
-1
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+3
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Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
1
-6
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+6
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Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
1
-6
/
+6
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Ensure C# script properties are added to the end
Raul Santos
2021-10-30
1
-4
/
+15
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Merge pull request #54361 from raulsntos/csharp-call-able-callable
Ignacio Roldán Etcheverry
2021-10-29
3
-0
/
+109
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