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Redot Engine – Multi-platform 2D and 3D game engine
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Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
4
-4
/
+4
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[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Fabio Alessandrelli
2023-02-20
1
-0
/
+5
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Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
Rémi Verschelde
2023-01-09
1
-0
/
+1
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\
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[MP] Fix server_relay being unsettable.
Fabio Alessandrelli
2022-12-29
1
-0
/
+1
*
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[MP] Convert _spawn_custom to a Callable property.
Fabio Alessandrelli
2023-01-09
1
-10
/
+6
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/
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Use capitalized ID in the doc
Haoyu Qiu
2022-12-08
1
-1
/
+1
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
2
-8
/
+1
*
[MP] Add optional authentication to SceneMultiplayer.
Fabio Alessandrelli
2022-11-02
1
-0
/
+47
*
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
1
-0
/
+4
*
Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-2
/
+2
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
4
-30
/
+30
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document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-30
3
-8
/
+59
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
4
-0
/
+258