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multiplayer
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multiplayer_spawner.h
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-0
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+1
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Handle scene UIDs in MultiplayerSpawner
kobewi
2024-11-14
1
-0
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
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+1
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Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
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+1
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Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-3
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+2
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[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-17
1
-1
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+1
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[MP] Convert _spawn_custom to a Callable property.
Fabio Alessandrelli
2023-01-09
1
-2
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+3
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
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+1
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[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-17
1
-0
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+2
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document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-30
1
-2
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+4
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+118