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path: root/modules/multiplayer/multiplayer_spawner.h
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* Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-0/+1
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| * Handle scene UIDs in MultiplayerSpawnerkobewi2024-11-141-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-3/+2
* [MP] Fix nested spawning during "ready".Fabio Alessandrelli2023-01-171-1/+1
* [MP] Convert _spawn_custom to a Callable property.Fabio Alessandrelli2023-01-091-2/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* [MP] Add warnings to spawner and synchronizer.Fabio Alessandrelli2022-09-171-0/+2
* document multiplayer replication classes, small changes to multiplayer spawnerNathan Franke2022-07-301-2/+4
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-0/+118