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Redot Engine – Multi-platform 2D and 3D game engine
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multiplayer
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multiplayer_synchronizer.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
[MP] Fix synchronizer init and reset
Fabio Alessandrelli
2023-10-13
1
-0
/
+1
*
[MP] Optimize internal SceneReplicationConfig access
Fabio Alessandrelli
2023-10-10
1
-0
/
+1
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
[MP] Implement "watched" properties.
Fabio Alessandrelli
2023-05-24
1
-3
/
+19
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[MP] Allow multiple synchronizers per node.
Fabio Alessandrelli
2022-10-03
1
-1
/
+14
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-17
1
-0
/
+2
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+96