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path: root/modules/multiplayer/scene_multiplayer.cpp
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-3/+3
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| * Core: Integrate `Ref::instantiate` where possibleThaddeus Crews2024-11-101-3/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* [MP] Fix relay protocol routing with negative targetsFabio Alessandrelli2024-08-061-5/+8
* [MP] Avoid error spam in relay protocol when clients disconnectFabio Alessandrelli2024-08-061-2/+4
* [MP] Fix disconnect_peer not doing the proper cleanupFabio Alessandrelli2024-04-221-5/+5
* Fix removing connected peer during disconnectionMax Hilbrunner2024-02-251-1/+1
* Merge pull request #86260 from Faless/mp/fix_2way_authRémi Verschelde2024-02-211-26/+20
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| * [MP] Fix auth not waiting for confirmation in some casesFabio Alessandrelli2024-01-141-26/+20
* | Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-091-2/+2
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* [MP] Fix complete_auth notifying the wrong peerFabio Alessandrelli2023-12-171-0/+5
* [MP] Avoid unnecessary internal ref/unrefsFabio Alessandrelli2023-10-101-2/+6
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* [MP] Implement "watched" properties.Fabio Alessandrelli2023-05-241-0/+23
* Merge pull request #70721 from Faless/mp/4.x_fix_relay_optionRémi Verschelde2023-01-091-1/+0
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| * [MP] Fix server_relay being unsettable.Fabio Alessandrelli2022-12-291-1/+0
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* [MP] New default multiplayer_peer acting as server.Fabio Alessandrelli2022-11-201-0/+1
* [MP] Initial replication profiler.Fabio Alessandrelli2022-11-191-2/+2
* [MP] Improve network profiler.Fabio Alessandrelli2022-11-171-17/+24
* [MP] Remove connection state signals from MultiplayerPeer.Fabio Alessandrelli2022-11-021-19/+8
* [MP] Add optional authentication to SceneMultiplayer.Fabio Alessandrelli2022-11-021-12/+201
* [MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli2022-10-271-6/+157
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-0/+332