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path: root/modules/multiplayer/scene_multiplayer.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+2
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fixed binary representation typo in commentbrennen2024-02-141-1/+1
* [MP] Avoid unnecessary internal ref/unrefsFabio Alessandrelli2023-10-101-3/+0
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* [MP] Implement "watched" properties.Fabio Alessandrelli2023-05-241-0/+6
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #68689 from Faless/mp/4.x_offline_is_serverRémi Verschelde2022-11-201-0/+25
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| * [MP] New default multiplayer_peer acting as server.Fabio Alessandrelli2022-11-201-0/+25
* | [MP] RPC visibility.Fabio Alessandrelli2022-11-201-0/+1
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* [MP] Improve network profiler.Fabio Alessandrelli2022-11-171-4/+9
* [MP] Remove connection state signals from MultiplayerPeer.Fabio Alessandrelli2022-11-021-3/+0
* [MP] Add optional authentication to SceneMultiplayer.Fabio Alessandrelli2022-11-021-0/+23
* [MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli2022-10-271-0/+18
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-0/+136