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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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multiplayer
/
scene_multiplayer.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fixed binary representation typo in comment
brennen
2024-02-14
1
-1
/
+1
*
[MP] Avoid unnecessary internal ref/unrefs
Fabio Alessandrelli
2023-10-10
1
-3
/
+0
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
[MP] Implement "watched" properties.
Fabio Alessandrelli
2023-05-24
1
-0
/
+6
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
Rémi Verschelde
2022-11-20
1
-0
/
+25
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\
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*
[MP] New default multiplayer_peer acting as server.
Fabio Alessandrelli
2022-11-20
1
-0
/
+25
*
|
[MP] RPC visibility.
Fabio Alessandrelli
2022-11-20
1
-0
/
+1
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/
*
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-17
1
-4
/
+9
*
[MP] Remove connection state signals from MultiplayerPeer.
Fabio Alessandrelli
2022-11-02
1
-3
/
+0
*
[MP] Add optional authentication to SceneMultiplayer.
Fabio Alessandrelli
2022-11-02
1
-0
/
+23
*
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
1
-0
/
+18
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+136