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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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multiplayer
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scene_replication_interface.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Minor typo and docs URL fixes
Rémi Verschelde
2023-02-28
1
-1
/
+1
*
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Fabio Alessandrelli
2023-02-20
1
-0
/
+1
*
Fix multiplayer replication crash in on_sync_receive.
baptr
2023-02-14
1
-2
/
+4
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
/
+1
*
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-17
1
-6
/
+42
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[MP] RPC visibility.
Fabio Alessandrelli
2022-11-20
1
-2
/
+41
*
[MP] Initial replication profiler.
Fabio Alessandrelli
2022-11-19
1
-0
/
+19
*
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-17
1
-5
/
+0
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-1
/
+1
*
Merge pull request #67445 from Zylann/rename_queue_delete
Rémi Verschelde
2022-10-31
1
-2
/
+2
|
\
|
*
Rename queue_delete => queue_free
Marc Gilleron
2022-10-24
1
-2
/
+2
*
|
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
1
-2
/
+1
|
/
*
Fix MultiplayerSynchronizer peer visibility
Wei Guo
2022-10-16
1
-3
/
+3
*
[MP] Allow multiple synchronizers per node.
Fabio Alessandrelli
2022-10-03
1
-142
/
+296
*
Add Error for synchronizer authority mismatch
Guilherme Sousa
2022-09-30
1
-1
/
+4
*
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-30
1
-0
/
+9
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+527