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path: root/modules/navigation/2d/nav_mesh_generator_2d.cpp
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* Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-151-12/+32
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| * fixed navigation obstacle carving broken during 07b7f76Kiro2024-11-151-12/+32
* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-126/+80
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| * Merge pull request #99030 from tracefree/obstacle_2d_transformThaddeus Crews2024-11-121-3/+10
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| | * Make use of NavigationObstacle2D's transformRie2024-11-111-3/+10
| * | Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` perfor...Kiro2024-11-111-123/+70
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* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use `MutexLock` in more placesA Thousand Ships2024-08-291-42/+37
* Add triangulation partition option to 2D navigation mesh bakingsmix82024-08-051-4/+26
* Fix thread-use causing navigation polygon data corruptionsmix82024-06-211-9/+3
* Fix thread-use causing navigation source geometry data corruptionsmix82024-06-211-4/+9
* Fix crash when baking TileMap navigationGilles Roudière2024-05-271-1/+1
* Fix TileMapLayer navmesh bakingGilles Roudière2024-05-021-103/+72
* Change 2D navigation mesh baking to use floating point coordinatessmix82024-04-231-48/+46
* Add navigation source geometry parser callbackssmix82024-04-191-0/+60
* Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfoldersAaron Franke2024-04-151-2/+2
* Use threads for baking navigation mesh inside editorsmix82024-04-111-1/+1
* Make 2D navigation mesh baking parse all TileMapLayerssmix82024-04-041-54/+90
* Add NavigationObstacle options to affect and carve navigation meshsmix82024-03-151-0/+105
* clipper2: Update to 1.3.0Jakub Marcowski2024-03-011-2/+2
* Split monolithic physics class filessmix82024-02-271-1/+1
* Move 2D-only resources to their own folderAaron Franke2024-02-261-5/+5
* Move 2D-only navigation code to its own subfolderAaron Franke2024-02-261-0/+908