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Redot Engine – Multi-platform 2D and 3D game engine
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2d
Commit message (
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Author
Age
Files
Lines
*
Fix crash when baking TileMap navigation
Gilles Roudière
2024-05-27
1
-1
/
+1
*
Fix TileMapLayer navmesh baking
Gilles Roudière
2024-05-02
2
-104
/
+73
*
Change 2D navigation mesh baking to use floating point coordinates
smix8
2024-04-23
1
-48
/
+46
*
Add navigation source geometry parser callbacks
smix8
2024-04-19
4
-1
/
+105
*
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
Aaron Franke
2024-04-15
1
-2
/
+2
*
Merge pull request #90508 from smix8/thread_bake
Rémi Verschelde
2024-04-12
1
-1
/
+1
|
\
|
*
Use threads for baking navigation mesh inside editor
smix8
2024-04-11
1
-1
/
+1
*
|
Add navigation path simplification
smix8
2024-04-11
2
-0
/
+6
|
/
*
Make 2D navigation mesh baking parse all TileMapLayers
smix8
2024-04-04
1
-54
/
+90
*
Add NavigationObstacle options to affect and carve navigation mesh
smix8
2024-03-15
2
-0
/
+106
*
clipper2: Update to 1.3.0
Jakub Marcowski
2024-03-01
1
-2
/
+2
*
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+1
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-5
/
+5
*
Move 2D-only navigation code to its own subfolder
Aaron Franke
2024-02-26
4
-0
/
+1721