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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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navigation
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godot_navigation_server.cpp
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Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-24
1
-0
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+9
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Add NavigationServer map_force_update() function
smix8
2022-06-23
1
-0
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+9
*
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Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
1
-0
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+10
*
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Add Navigation function to get all navigation maps
smix8
2022-06-22
1
-0
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+12
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/
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Streamline Navigation layer function names.
smix8
2022-06-15
1
-6
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+6
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Add NavigationRegion costs for pathfinding
smix8
2022-06-06
1
-0
/
+30
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Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-17
1
-2
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+8
*
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-05-12
1
-0
/
+32
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-36
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+36
*
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
1
-3
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+1
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-4
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+4
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-41
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+41
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Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
2021-06-30
1
-0
/
+547