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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
modules
/
navigation
/
nav_map.cpp
Commit message (
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Author
Age
Files
Lines
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*
Make navigation mesh edge connections optional
smix8
2023-05-11
1
-1
/
+11
*
Prevent unnecessary navigation map synchronizations
smix8
2023-05-11
1
-0
/
+12
*
Rework Navigation Avoidance
smix8
2023-05-10
1
-33
/
+209
*
Merge pull request #74558 from smix8/navserver_real_t_4.x
Rémi Verschelde
2023-04-03
1
-19
/
+19
|
\
|
*
Fix NavigationServer internals still using float instead of real_t
smix8
2023-03-07
1
-19
/
+19
*
|
Fix NavigationAgent enable avoidance crash
smix8
2023-04-01
1
-0
/
+1
*
|
Fix agents with disabled avoidance getting added to avoidance simulation
smix8
2023-03-14
1
-3
/
+3
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/
*
Rename NavigationServer internal RvoAgent to NavAgent
smix8
2023-02-01
1
-9
/
+9
*
Rename Navigation uses of 'location' to 'position'
smix8
2023-01-26
1
-2
/
+2
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-2
/
+2
*
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-34
/
+23
*
Add NavigationServer Performance Monitor
smix8
2023-01-08
1
-0
/
+33
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add support for emitting a signal when entering a NavLink
Josh Jones
2022-12-17
1
-4
/
+81
*
Fix crash in navigation 3d when target is not reachable
Sean
2022-10-02
1
-0
/
+1
*
Fix heap-use-after-free in `NavMap::get_path()`
Haoyu Qiu
2022-09-28
1
-11
/
+9
*
Added node for Navigation links
Josh Jones
2022-08-26
1
-10
/
+154
*
Replace Navigation std::vector use with LocalVector
smix8
2022-07-28
1
-37
/
+37
*
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-10
/
+3
*
Print NavMap error only once for invalid NavMesh.
K. S. Ernest (iFire) Lee
2022-06-16
1
-1
/
+1
*
Streamline Navigation layer function names.
smix8
2022-06-15
1
-3
/
+3
*
Add NavigationRegion costs for pathfinding
smix8
2022-06-06
1
-3
/
+13
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Create NavMap thread pool only when it's used, to prevent creating excessive ...
bruvzg
2022-04-26
1
-1
/
+3
*
Merge pull request #60359 from adamscott/nav-map-thread-work-pool
Rémi Verschelde
2022-04-26
1
-2
/
+9
|
\
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*
Use ThreadWorkPool instead of thread_process_array in NavMap
Adam Scott
2022-04-19
1
-2
/
+9
*
|
Fix crash in `GodotNavigationServer::map_get_path`
Pawel Lampe
2022-04-22
1
-3
/
+3
|
/
*
NavMap::get_path Fix not resetting least_cost_id
kleonc
2022-04-14
1
-2
/
+3
*
Fix get_simple_path behavior in 2D & 3D
Pawel Lampe
2022-04-05
1
-2
/
+6
*
NavMap Fix polygons being treated like triangle strips instead of triangle fans
kleonc
2022-02-13
1
-69
/
+25
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-6
/
+6
*
Use functions defined in the their classes.
Anilforextra
2021-09-29
1
-2
/
+2
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-3
/
+3
*
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
2021-06-30
1
-0
/
+764
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