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* Merge pull request #79922 from Auburn/cellular-jitter-fixRémi Verschelde2023-08-171-1/+1
|\ | | | | | | FastNoiseLite: Fix cellular jitter using incorrect default value
| * FastNoiseLite Fix cellular jitter using incorrect default valueJordan Peck2023-07-261-1/+1
| | | | | | | | Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
* | Improve the top docs sections of VFX classesMewPurPur2023-08-114-6/+6
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-064-4/+4
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-054-4/+4
| | | | Keep on waitin'
* Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3DHugo Locurcio2023-05-132-10/+12
| | | | This also harmonizes "normal map" spelling across the class reference.
* Fix compatibility breakage from adding NoiseTexture3Dclayjohn2023-04-282-11/+33
| | | | Also optimize some of the Noise methods
* Add NoiseTexture3DLasuch2023-04-262-7/+59
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* Bump version to 4.1-devRémi Verschelde2023-03-013-3/+3
| | | | Can't stop, won't stop, they said, huh?
* [Noise/NoiseTexture2D] Allow disabling normalizationHendrik Brucker2023-01-292-0/+8
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* Fix default values on virtual classes causing errors in projectsAaron Franke2022-11-091-0/+1
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* Rename 2D NoiseTexture to NoiseTexture2DAaron Franke2022-08-241-3/+3
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-17/+17
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* Restructure and refine the noise moduleHendrik Brucker2022-04-193-15/+22
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* Add FastNoiseLite / general noise overhaulHendrik Brucker2022-03-203-0/+288
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>