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Redot Engine – Multi-platform 2D and 3D game engine
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opensimplex
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noise_texture.h
Commit message (
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Author
Age
Files
Lines
*
Add FastNoiseLite / general noise overhaul
Hendrik Brucker
2022-03-20
1
-104
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
1
-3
/
+0
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Add support for generating noise images with an offset.
Casey Foote
2021-05-20
1
-0
/
+4
*
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-3
/
+3
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-8
/
+8
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-6
/
+6
*
Texture refactor
Juan Linietsky
2020-02-11
1
-7
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
added bump_strength to noisetexture
clayjohn
2019-03-03
1
-0
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove redundant size property from NoiseTexture
JFonS
2018-10-03
1
-3
/
+0
*
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-28
1
-4
/
+4
*
Add SimplexNoise and NoiseTexture as new resources
JFonS
2018-09-14
1
-0
/
+104