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Redot Engine – Multi-platform 2D and 3D game engine
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opensimplex
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open_simplex_noise.h
Commit message (
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Author
Age
Files
Lines
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Add FastNoiseLite / general noise overhaul
Hendrik Brucker
2022-03-20
1
-99
/
+0
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Add support for generating noise images with an offset.
Casey Foote
2021-05-20
1
-1
/
+1
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-5
/
+5
*
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
Rémi Verschelde
2021-01-01
1
-5
/
+5
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\
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*
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
Hugo Locurcio
2021-01-01
1
-5
/
+5
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
*
Updated open-simplex to have const noise functions
Sacha Waked
2020-12-04
1
-12
/
+12
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Increase the maximum number of octaves in OpenSimplexNoise to 9
Hugo Locurcio
2020-01-30
1
-1
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Added get_noise_1d
2017A7PS0002G
2019-03-05
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-28
1
-0
/
+93