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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
/
openssl
/
stream_peer_openssl.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Deleting OpenSSL module and library
Fabio Alessandrelli
2018-02-14
1
-627
/
+0
*
Remove debugging prints related to the asset library
Hugo Locurcio
2018-02-05
1
-5
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
stream_peer_openssl: add missing break & format
Max Hilbrunner
2017-12-12
1
-2
/
+6
*
Adjust openssl #defines to be libressl compatible
Matthew Kunjummen
2017-10-17
1
-3
/
+3
*
Add support for OpenSSL 1.1.0.
Elliott Sales de Andrade
2017-09-24
1
-11
/
+49
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-18
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-9
/
+4
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-198
/
+162
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-7
/
+7
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
openssl: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
1
-0
/
+646