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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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opus
/
audio_stream_opus.h
Commit message (
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Author
Age
Files
Lines
*
opus/vorbis: Remove dead code not used since 3.0
Rémi Verschelde
2020-03-18
1
-142
/
+0
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+2
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-1
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-2
/
+4
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Refactor bufer to buffer
Poommetee Ketson
2017-10-28
1
-1
/
+1
*
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-23
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-19
/
+17
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
opus: Move public headers to match system install
Rémi Verschelde
2016-11-03
1
-1
/
+1
*
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Rémi Verschelde
2016-10-15
1
-0
/
+141