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* [Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.bruvzg2024-06-201-1/+1
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* Fix arm64/Windows build.bruvzg2024-04-301-2/+3
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* Improve architecture support logic in Raycast moduleAaron Franke2022-12-121-7/+5
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* embree: Enable raycast module build for Web and Windows x86_32Rémi Verschelde2022-11-251-5/+9
| | | | | | Embree initially only supported x86_64, then got arm64 support added. Now it seems to be possible to build it with Emscripten (wasm32) and on x86_32 Windows.
* [Windows] Improve build environment detection, add support for Windows on ARM.bruvzg2022-08-271-0/+3
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* Unify bits, arch, and android_arch into env["arch"]Aaron Franke2022-08-251-14/+2
| | | | | | Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Add support for PowerPC familyDaniel Kolesa2021-11-011-1/+1
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* Add support for the RISC-V architectureAaron Franke2021-10-221-0/+2
| | | | Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
* Upgrade Embree to the latest official release.jfons2021-05-211-2/+1
| | | | | | | | Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
* SCons: Disable embree-based modules on x86 (32-bit)Rémi Verschelde2021-05-111-1/+7
| | | | | | Fixes #48482. (cherry picked from commit e53422c8f96770c9a9b7497955c84f4b742fdd73)
* Implement occlusion cullingjfons2021-04-231-0/+12
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.