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Redot Engine – Multi-platform 2D and 3D game engine
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raycast
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raycast_occlusion_cull.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Merge pull request #88783 from Chubercik/embree-4.3.1
Rémi Verschelde
2024-04-04
1
-1
/
+1
|
\
|
*
embree: Update to 4.3.1
Jakub Mateusz Marcowski
2024-03-27
1
-1
/
+1
*
|
Jitter raster occlusion camera to reduce false positives.
lawnjelly
2024-04-03
1
-0
/
+2
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/
*
Fix RaycastOcclusionCull World3D scenario memory leak
bitsawer
2023-09-26
1
-2
/
+2
*
Revert "Implement parallel foreach() for easier multithreading"
Pedro J. Estébanez
2023-07-27
1
-0
/
+10
*
Implement parallel foreach() for easier multithreading
myaaaaaaaaa
2023-06-09
1
-10
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-5
/
+6
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-3
/
+3
*
Clean up Hash Functions
reduz
2022-06-20
1
-2
/
+2
*
Add a new HashSet template
reduz
2022-05-20
1
-7
/
+9
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Occlusion culling fixes
jfons
2021-09-30
1
-5
/
+9
*
Occlusion culling fixes
jfons
2021-09-10
1
-6
/
+11
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-8
/
+8
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+184