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Redot Engine – Multi-platform 2D and 3D game engine
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recast
Commit message (
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Author
Age
Files
Lines
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-3
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
2
-3
/
+3
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-3
/
+3
*
Move NavigationMeshEditorPlugin to Recast module as should be
Rémi Verschelde
2018-05-30
6
-8
/
+621
*
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-30
1
-2
/
+2
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
2
-4
/
+4
*
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
1
-2
/
+1
*
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-28
1
-0
/
+1
*
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
1
-2
/
+0
*
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-25
1
-5
/
+1
*
Do not compile Recast for Android
Ruslan Mustakov
2017-09-20
1
-1
/
+1
*
Recast integration.
Saracen
2017-09-04
4
-0
/
+111