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path: root/modules/squish/image_decompress_squish.cpp
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* Replace squish with bcdec for BC decompressionBlueCube33102024-09-261-96/+0
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* Support 64-bit image sizes for VRAM compressionBlueCube33102024-07-211-1/+1
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* Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-2/+3
| | | | | | | | | | | This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
* Fix squish DXT5 RA-As-RG channel swappingBlueCube33102023-12-091-14/+32
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* Fix misuses of error macrosDanil Alexeev2023-04-181-1/+0
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Make some Image methods statickobewi2022-10-141-1/+1
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Import: Cleanup and optimize etcpak compression methodRémi Verschelde2021-04-161-0/+78
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image.