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* Fix copyright headers referring to GodotSpartan3222024-10-274-8/+8
* Rebrand preambles to RedotSpartan3222024-10-134-0/+8
* Support 64-bit image sizes for VRAM compressionBlueCube33102024-07-211-1/+1
* Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-2/+3
* Fix squish DXT5 RA-As-RG channel swappingBlueCube33102023-12-091-14/+32
* Fix misuses of error macrosDanil Alexeev2023-04-181-1/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-054-116/+116
* Make some Image methods statickobewi2022-10-141-1/+1
* Refactor module initializationreduz2022-05-042-4/+14
* Update copyright statements to 2022Rémi Verschelde2022-01-034-8/+8
* Import: Cleanup and optimize etcpak compression methodRémi Verschelde2021-04-163-7/+8
* Add `etcpak` library for faster ETC/ETC2/S3TC imports.K. S. Ernest (iFire) Lee2021-04-133-82/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-014-8/+8
* SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde2020-12-181-2/+14
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-142-10/+0
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-302-3/+4
* Adding missing include guards to header files identified by LGTM.Rajat Goswami2020-03-231-0/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-9/+6
* Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky2020-02-112-50/+14
* Image: Include S3TC compression via Squish in non-tools buildRémi Verschelde2020-01-133-6/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-014-8/+8
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-2/+1
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-2/+2
* SCons: Always use env.Prepend for CPPPATHRémi Verschelde2019-04-301-1/+1
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-014-8/+8
* Build squish decompression in runtimeLeon Krause2018-11-285-10/+7
* Fix Squish decompression, closes #18109Juan Linietsky2018-11-161-3/+4
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-1/+4
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-122-2/+2
* Fix mipmap levels not being initializedelasota2018-08-251-2/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-1/+1
* Use cluster fit at higher quality levelselasota2018-08-222-2/+8
* Fix Squish SSE misconfigurationelasota2018-08-211-6/+0
* Added proper import support for 3D and Array texturesJuan Linietsky2018-08-061-2/+29
* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-7/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
* Improve slang, especially in user-visible partsUnknown2017-12-051-1/+1
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
* Use BoolVariable for module options.Elliott Sales de Andrade2017-09-251-1/+1
* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-1/+1
* Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-1/+1
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-162-3/+8
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2