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* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-162-3/+8
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-312-8/+13
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-44/+65
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-183-1/+43
* Detect SSE/SSE2 for libsquish.Ferenc Arn2017-04-281-0/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+28
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-9/+9
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
* scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+1
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-0/+1
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-2/+2
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-21/+21
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* squish: Move to a module and split thirdparty libRémi Verschelde2016-10-156-0/+239