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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
2
-3
/
+8
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-0
/
+1
*
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-06-02
1
-2
/
+2
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
2
-8
/
+13
*
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
1
-44
/
+65
*
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-18
3
-1
/
+43
*
Detect SSE/SSE2 for libsquish.
Ferenc Arn
2017-04-28
1
-0
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
4
-0
/
+4
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-25
/
+28
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-3
/
+2
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-3
/
+3
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
/
+5
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-9
/
+9
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
4
-4
/
+4
*
scons: Reorder options for clarity
Rémi Verschelde
2016-11-03
1
-1
/
+1
*
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-0
/
+1
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-2
/
+2
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
2
-21
/
+21
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
squish: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
6
-0
/
+239