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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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text_server_fb
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dynamic_font_fb.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-1
/
+1
*
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-31
1
-0
/
+23
*
Make FreeType optional for export templates.
bruvzg
2021-02-19
1
-0
/
+4
*
[CTL] Fix scaling of the underline position and size.
bruvzg
2021-02-14
1
-2
/
+3
*
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-31
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
1
-1
/
+1
*
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-21
1
-2
/
+2
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-2
/
+0
*
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-12-07
1
-52
/
+8
*
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-26
1
-0
/
+731