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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-62/+63
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| * Fix SVG font rendering.Pāvels Nadtočajevs2024-11-211-62/+63
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/ | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Use GODOT_MODULE define in TextServer modulesAaron Franke2024-01-061-1/+1
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* [TS] Fix SVG emoji placement.bruvzg2023-08-291-2/+2
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* Update ThorVG to v0.10.0Martin Capitanio2023-08-091-1/+1
| | | | | | | | - Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0 - API change ARGB8888_STRAIGHT -> ARGB8888S - SVG-SCsub: Enable static ThorVG object linking - SVG-SCsub: avoid building unused ThorVG parts - update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
* Fix SVG tag closing for OT font glyphs3dnikita2023-06-221-1/+6
| | | | | | | | Prevent ThorVG "Failed to create SVG canvas" errors by self-closing empty SVG tags in OpenType fonts, so the glyphs are renderred correctly in Controls. Fixes #78374
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-1/+2
| | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
* Fix SVG font rendering after ThorVG update.bruvzg2023-06-071-1/+1
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* [SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG ↵bruvzg2023-04-051-5/+7
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* [TextServer] Make sure Freetype is enabled for ot-svgNinni Pipping2023-03-071-0/+2
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* [GDExtension] Expose some low level functions and String operators.bruvzg2023-01-191-33/+0
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Implement SVG in OT support.bruvzg2022-11-041-0/+320