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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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vhacd
/
register_types.cpp
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Author
Age
Files
Lines
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-0
/
+2
*
Add Mesh ConvexDecompositionSettings wrapper
smix8
2023-04-07
1
-14
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor module initialization
reduz
2022-05-04
1
-2
/
+10
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
1
-28
/
+24
*
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-6
/
+17
*
Some work on double support
Aaron Franke
2021-08-09
1
-1
/
+1
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-2
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-10
1
-0
/
+88