summaryrefslogtreecommitdiffstats
path: root/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
Commit message (Collapse)AuthorAgeFilesLines
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew2022-02-121-41/+43
|
* Fix usage of "Return" in the docskobewi2022-01-021-39/+39
|
* Expose `randfn` to global scopeYuri Roubinsky2021-11-171-35/+38
|
* reimplement ping-pongSilc 'Tokage' Renew2021-11-031-23/+26
|
* Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky2021-10-111-26/+23
| | | | NodeAnimation"
* implement ping-pong loop in animationTokage2021-10-091-23/+26
| | | | Co-authored-by: Chaosus <chaosus89@gmail.com>
* Merge pull request #52877 from Calinou/add-print-verboseRémi Verschelde2021-09-211-9/+11
|\ | | | | Add `print_verbose()` built-in function to print in verbose mode only
| * Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio2021-09-211-9/+11
| | | | | | | | | | | | | | | | | | | | This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds.
* | Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
|/
* Remove cartesian2polar and polar2cartesiankobewi2021-08-311-30/+24
|
* Remove obsolete "dectime" methodAaron Franke2021-07-301-40/+37
| | | | Replaced by "move_toward"
* Replace ColorN and from HTML with a string constructorAaron Franke2021-02-011-9/+5
|
* doc: Sync classref with current sourceRémi Verschelde2021-01-041-1/+1
|
* Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde2020-11-091-21/+18
| | | | | Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
* Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky2020-11-061-36/+39
|
* doc: Sync classref with current sourceRémi Verschelde2020-02-181-2/+2
| | | | Handle removal of Pool*Array types and other recent changes.
* Remove deprecated decimals builtinRémi Verschelde2020-02-121-1/+1
| | | | Replaced by 'step_decimals' in 3.2 via #21425.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
|
* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-1/+1
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* doc: Sync classref with current sourceRémi Verschelde2019-09-241-1/+3
| | | | Fix a few missing bindings or unspecified argument names and default values.
* doc: Sync classref with current sourceRémi Verschelde2019-07-221-0/+1
|
* Added lerp_angles built-in functionChaosus2019-07-201-1/+4
| | | | | Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-1/+1
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-4/+5
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-3/+3
|
* doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde2019-06-271-1/+1
|
* Added move_toward functions for float, Vector2 and Vector3Giacom2019-05-281-36/+39
|
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
|
* Merge pull request #27231 from Chaosus/smoothstepRémi Verschelde2019-04-081-1/+8
|\ | | | | Added smoothstep built-in function
| * Added smoothstep built-in functionChaosus2019-04-071-1/+8
| |
* | doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
|/
* doc: Fix wrong references found by new makerst.pyRémi Verschelde2019-01-071-2/+2
| | | | Thanks @PJB3005
* doc: Sync classref with current sourceRémi Verschelde2018-12-271-1/+1
| | | | Fix various code formatting issues and argument names.
* Remove incorrect & potentially confusing references to EulerWill Vincent2018-04-151-1/+1
| | | | | | e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
|
* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
|
* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-64/+64
|
* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-14/+0
|
* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
|
* doc: Sync classref with current sourceRémi Verschelde2017-11-241-17/+17
|
* Add cartesian to polar conversion functionspablotato2017-11-201-22/+28
|
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-0/+219