summaryrefslogtreecommitdiffstats
path: root/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
Commit message (Collapse)AuthorAgeFilesLines
* Remove VisualScript module for 4.0Rémi Verschelde2022-08-241-48/+0
| | | | | | | | | | | | | | | | | | | | | | | | | As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
|
* Document remaining Visual Script classesTomasz Chabora2021-07-131-0/+13
|
* Let var2str display StringName with correct sigilJonathan Gollnick2021-06-101-2/+2
|
* doc: Sync classref with current source + fixup some bindingsRémi Verschelde2020-11-041-0/+2
| | | | Includes various changes triggered by the refactoring of method bindings.
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-3/+3
|
* Update docs to version 4.0clayjohn2020-01-311-1/+1
|
* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Remove null default values that can't be determinedRémi Verschelde2019-06-301-4/+4
| | | | Applying #30187.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-7/+7
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
|
* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
|
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
|
* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
|
* doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde2017-12-071-2/+0
|
* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-3/+3
|
* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-98/+0
|
* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
|
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-0/+137