| Commit message (Expand) | Author | Age | Files | Lines |
* | External editor improvements and fixes | Ignacio Etcheverry | 2017-04-17 | 1 | -0/+12 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1029/+812 |
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -65/+65 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -2/+2 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -68/+68 |
* | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky | 2016-09-07 | 1 | -1/+1 |
* | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -1/+2 |
* | Should Fix Compiling Export Templates | ISylvox | 2016-09-06 | 1 | -1/+2 |
* | Removed script_variables/ prefix to VS properties, made them easier to access... | Juan Linietsky | 2016-09-04 | 1 | -26/+12 |
* | Added expression nodes to visual script, please test. | Juan Linietsky | 2016-09-04 | 1 | -5/+9 |
* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -0/+17 |
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+20 |
* | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -2/+13 |
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -56/+155 |
* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -4/+38 |
* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -18/+49 |
* | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -1/+12 |
* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -2/+11 |
* | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | 2016-08-15 | 1 | -1/+2 |
* | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky | 2016-08-08 | 1 | -1/+31 |
* | Added ability to create custom nodes from script. | Juan Linietsky | 2016-08-07 | 1 | -0/+3 |
* | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | 2016-08-07 | 1 | -0/+17 |
* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -78/+280 |
* | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | 2016-08-06 | 1 | -2/+2 |
* | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky | 2016-08-06 | 1 | -17/+283 |
* | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky | 2016-08-05 | 1 | -9/+861 |
* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -0/+91 |
* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+1156 |